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Moving an object linked to a stair can prevent all stairs from being moved

Description: After moving an object that is linked to a stair, Cygon can enter an invalid state where no stairs can be moved anymore. The issue persists until another action is performed, which resets the editor state and restores normal behavior. Steps to reproduce: Create a stair linked to another object Move the linked object Try to move any stair Actual behavior: No stairs can be moved after the linked object has been moved. The editor remains in this state until another action is performed. Expected behavior: Moving an object linked to a stair should not affect stair manipulation. All stairs should remain movable immediately after the operation.

Tom about 21 hours ago

1
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Bug Report

Selecting an object on a different floor can lock the camera focus

Description: Selecting an object and then selecting another object located on a different floor can cause the camera to enter an invalid state. After this happens, every time an object is selected, the camera focus is reset to the maximum distance. This makes camera navigation difficult or impossible, as panning and zooming are constantly interrupted. Steps to reproduce: Select an object on one floor Select an object located on a different floor Continue selecting different objects Try to move the camera with middle click or scroll Actual behavior: The camera focus resets to the maximum distance every time an object is selected, preventing normal camera movement and zoom. Expected behavior: Selecting objects on different floors should not affect the camera state. The camera focus should remain stable and camera controls should continue to work normally.

Tom about 23 hours ago

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Bug Report

Clicking in the Inspector can trigger object movement behind the panel

Description: When the selected object is located behind the Inspector panel, clicking on a value in the Inspector to edit it can also trigger the object's move action. As a result, the object begins moving even though the user intended only to interact with the Inspector. Steps to reproduce: Select an object positioned behind the Inspector panel Click on a field in the Inspector to edit one of its values Observe the object's behavior Actual behavior: Clicking inside the Inspector also triggers the object's move action. Expected behavior: The Inspector should fully capture mouse input. Interacting with Inspector fields should never trigger actions on scene objects located behind the panel.

Tom 1 day ago

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Bug Report

Automatically link objects when creating them under another object

Description: When creating an object directly beneath another object, it would be useful for the two objects to be automatically linked. This would reduce the number of manual steps required when building structures and make object creation more intuitive, especially for workflows where parent-child relationships or adjacent objects are commonly linked. Suggested improvement: Automatically create a link between a newly created object and the object directly above it, when applicable Only create the link if the objects are compatible and physically connected Expected behavior: When a new object is created under an existing object, an appropriate link should be created automatically, eliminating the need for users to manually establish the connection afterward.

Tom 2 days ago

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Improvement

Duplicated objects receive an invalid white material after changing floors during duplication

Description: When duplicating objects, changing the active floor using the U or J shortcuts before confirming the duplication causes the duplicated objects to receive an unexpected white material. Steps to reproduce: Select one or more objects Start duplicating them Before confirming the duplication, press U or J to change the active floor Confirm the duplication Actual behavior: The duplicated objects are assigned an unexpected white material. Expected behavior: Changing the active floor during the duplication process should not affect the materials of the duplicated objects. They should retain the same materials as the original objects. Using the U or J shortcuts before confirming the duplication should change the objects’s floor attribution.

Tom 2 days ago

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Bug Report

Openings with the same height as their wall cannot be duplicated and become invisible

Description: When an opening is created with the exact same height as its parent wall, it enters a bugged state. It cannot be duplicated, and after reselecting the Opening tool, the opening preview becomes invisible. The tool remains unusable until its parameters are reset to their default values. Steps to reproduce: Create a wall Create an opening with a height equal to the wall height Attempt to duplicate the opening Reselect the Opening tool Try to place another opening Actual behavior: The opening cannot be duplicated The opening preview is invisible after reselecting the tool New openings cannot be placed until the tool parameters are reset to their default values Expected behavior: Openings should remain valid when their height matches the wall height, be duplicable, and the Opening tool should continue to function normally without requiring a parameter reset.

Tom 2 days ago

1
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Bug Report